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Post by The Dark Wibble on Aug 28, 2009 1:14:19 GMT 6
I shall check to see if it has already been suggested to the person I will send it to before...
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darkm
New Member
{S=0}[M:100]
Posts: 14
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Post by darkm on Aug 28, 2009 16:04:46 GMT 6
I'd like to request Brick Non-Flammable breaks up on impact can use on every Bg A little like block but less strong color Browish/redish
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Post by The Dark Wibble on Aug 28, 2009 16:33:10 GMT 6
Breaks up on impact of what?
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Post by rygy1998 on Aug 28, 2009 19:40:51 GMT 6
name:meteor circular brown ball that you drop from the air,turns to stone and fire when its the ground and when it hits things particles fly into the air.when falling it would have flames around it and would go out and turn grey in the water.
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Post by The Dark Wibble on Aug 28, 2009 19:44:50 GMT 6
Good idea, I shall go and send it....
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darkm
New Member
{S=0}[M:100]
Posts: 14
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Post by darkm on Aug 30, 2009 3:05:26 GMT 6
I'd like to request Brick Non-Flammable breaks up on impact of wind from explosion can use on every Bg A little like block but less strong color Browish/redish
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Post by The Dark Wibble on Aug 30, 2009 3:34:00 GMT 6
Ok, I shall send that...
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Corbin
Full Member
{S=7}[M:-150]
Posts: 107
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Post by Corbin on Oct 24, 2009 0:58:57 GMT 6
I like Liquid Nitrogen players and fighters freeze when they touch it it turns solid around heat and can be broken when solid by impact of wind or force
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Post by The Dark Wibble on Oct 24, 2009 1:57:42 GMT 6
Ok, I shall send that in the ODBF...
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Paradox
New Member
{S=0}Element Keeper[M:0]
Posts: 9
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Post by Paradox on Oct 24, 2009 18:37:40 GMT 6
Here's a template for all element and non-element requests:
Name: (What the element is called) Type: (State of Matter) Color: (What color the element is) Menu: (If it is on the menu or not) Description: (This should include what it's reactions to other elements are, what it's main reaction is, etc.) Uses: (What it could be used for practically)
States of matter are:
* Solids do not move via non-chemical reactions.
* Powder type elements will only fall via non-chemical reactions, but will not spread as liquids do. This keeps them from flowing, and they stay in place unless a force acts upon them.
* Liquid - each individual dot of a liquid will randomly move left, right, or stay in place horizontally every frame, then fall down. This simulates how a liquid in reality flows and spreads out. Liquids can float above other liquids of greater density, and float on powders as well.
* Gas as a state of matter is an element that rises with the properties of a liquid instead of falling. In Powder game there are only three gases - Gas, Steam and Fire. * Plasmas are elements with undefined density and move in a set pattern that varies with their starting location. Plasmas, unlike other elements, only change their patterns via chemical reactions (with the exception of wheel). Only three known elements are classified as such: o Thunder has no fall speeds because it moves at a set pattern from side to side as well as down. o In a 'Charged' Metal the Thunder travels in given directions through Metal. o In a 'Charged' Glass the Thunder travels through Glass in a specific manner. o Laser has no fall speed and weight because it moves in all directions. o 'Charged' Ant, or ant that has interacted with C4, Ice, Wood, Vine, Glass, or Metal has a set movement which resets after it moves.
There are four exceptions to these states:
* Semi-Solids, or 'wood-solids,' are elements that is simlar to a Solid in many ways. However, unlike Solids, Semi-Solids can be dragged (try this with Wood). There are two elements classified as semi-solids: o Vine, both charged and uncharged, can be dragged and moved by thunder or nearby explosion, solidifying shortly after. o Wood can be dragged and moved by thunder or nearby explosion, solidifying shortly after.
* Living Powders act and interact like powders with elements, but move as liquids do. o Bird flys around the screen and somtimes charges at a player. It doesn't have a fall speed. * Non-Newtonian Fluids are substances that are liquid normally but act as solids when interacting with other elements. o Ant spreads as it falls, but remains still in powders, without rising. It has a normal density and fall speed, but moves back and forth, possibly to try and imitate living creatures. In other words, ant could be called a Viscous Powder.
Credit to the Dan-Ball Wikia.
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Post by The Dark Wibble on Oct 24, 2009 18:41:00 GMT 6
What he said.
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lllllll
High Admin
{S=6}Superintendent Class AI[M:35]
Posts: 144
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Post by lllllll on Oct 24, 2009 18:44:26 GMT 6
That's what she sa- owait. nvm. Yeah.
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yinyang
New Member
{S=0}[M:100]
Posts: 10
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Post by yinyang on Oct 27, 2009 17:21:45 GMT 6
Hows about this?
Gravity (Element not a switch between gravity and no gravity) 1 dot would have a weak effect against anything. When gravity is activated, the normal gravity would be disabled. (Sort of like air, its virtually indestructible...) Its effects works within block. Its light purple! The more dots the more "pull" it would have. There would be a sign indicating if normal gravity is off. I'm not sure what you can do about the players though (if they rotate when next to gravity ( their legs would be facing the strongest force)) a dot in the corner caged in block would have the effect of switching gravity off but not sucking anything in.
Sorry I forgot to mention it's solid.
COPYPASTA DOUBLE POST MERGED. lllllll
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Post by The Dark Wibble on Oct 27, 2009 17:38:36 GMT 6
Well, don't double post, just ,modify your previous one.
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darkm
New Member
{S=0}[M:100]
Posts: 14
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Post by darkm on Oct 27, 2009 23:04:47 GMT 6
how about LNG Explodes with pressure like when draged or air is placed by it it's a liquid when freezed it can't explode except when a lot of bomb is dropped on to it it lifts above other liquids like water and oil and water and saltwater it catchs fire then explodes
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